#pragma once
#include "cParticle.h"

class cSnow : public cParticle
{
public:
	cSnow(BBox* boundingBox, int numParticles);
	void resetParticle(Attribute* attribute);
	void update(float timeDelta);
	float GetRandomFloat(float lowBound, float highBound);
	void GetRandomVector(D3DXVECTOR3* out, D3DXVECTOR3* min, D3DXVECTOR3* max);
};
